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Channel: Ludum Dare » Phares
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Phares, WIP 001

Job Description: Lighthouse Keeper at Styx River, you got to persecute souls trying to escape hell, lonely but comfy. I decided to work on art first, since the theme made me think about a lot of...

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Phares, WIP 002

Now, Some music. The Lighthouse made me think of the tarot card “The Tower”, the whole hell thing, made me think of campfires and Danse Macabre: Poker macabre by Felipe Budinich previous progress:...

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Phares, WIP 003

I overcame most of my technical hurdles, and now I have a pretty tech demo I’m using SoundManager 2 to check if you have flash. If you do, the game will not bother to try to use HTML5 Audio. If I had...

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Phares, WIP 004

The Main Character is ready (Now i’ll catch some sleep, good night everyone!)

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Phares, WIP 005

I’ve got some behaviours going, I got almost all the art ready I just need to draw a few other hell dwellers, and I’ve already have a idea for the core mechanic (FINALLY, I was going nuts).

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Phares Postmortem

I came into this Ludum Dare with one clear objective; to develop a game using HTML5 to evaluate the Impact Game Engine (it passed with flying colors, tho I’m still hoping that someone ports Flixel to...

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