Phares, WIP 001
Job Description: Lighthouse Keeper at Styx River, you got to persecute souls trying to escape hell, lonely but comfy. I decided to work on art first, since the theme made me think about a lot of...
View ArticlePhares, WIP 002
Now, Some music. The Lighthouse made me think of the tarot card “The Tower”, the whole hell thing, made me think of campfires and Danse Macabre: Poker macabre by Felipe Budinich previous progress:...
View ArticlePhares, WIP 003
I overcame most of my technical hurdles, and now I have a pretty tech demo I’m using SoundManager 2 to check if you have flash. If you do, the game will not bother to try to use HTML5 Audio. If I had...
View ArticlePhares, WIP 004
The Main Character is ready (Now i’ll catch some sleep, good night everyone!)
View ArticlePhares, WIP 005
I’ve got some behaviours going, I got almost all the art ready I just need to draw a few other hell dwellers, and I’ve already have a idea for the core mechanic (FINALLY, I was going nuts).
View ArticlePhares Postmortem
I came into this Ludum Dare with one clear objective; to develop a game using HTML5 to evaluate the Impact Game Engine (it passed with flying colors, tho I’m still hoping that someone ports Flixel to...
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